Archive for April, 2019

Kazanov’s fifth World’s Simplest Bytecode Intepreter (see the Fourth Simplest) isn’t quite so simple: it is an implementation of Thompson’s most basic regular expression table-driven DFA handler. It handles a complete set of Kleene’s Regular Expressions without the closure operator (no * operator), and it does so by exploiting the host language stack to handle […]

For the fourth World’s Simplest Bytecode Interpreter, Kazanov goes into a bit of esoterica without discussing why: he has “authentic bytecode”; he’s doing C programming and he dense-packs his instructions into a single 16-bit instruction. That’s fine if you’re emulating a real chunk of hardware, but for our purposes… I really don’t care. With that […]

For the previous step of Implementing The World’s Simplest Bytecode Interpreter in Rust, I followed Vladimir Kazanov as he added larger opcodes to his bytecode. In the third variant, he adds a stack, pushing values on as needed and allowing the operations to pop values off the stack as needed. My variant of this operation […]

In my last post, Implementing The World’s Simplest Bytecode Interpreter in Rust, I did exactly that, following Vladimir Kazanov’s World’s Simplest Bytecode Interpreter. His first interpreter was basically dumb as a rock: starting from an integer value of zero it allowed only increment and decrement. His second variant adds two new instructions which allow for […]

Because I feel woefully out of practice with parts of Rust that aren’t related to my current project, I decided to try a couple of on-line exercises, mostly written in other languages, and see what sort of effort it would take to do the exercises in rust. Vladimir Kazanov’s World’s Simplest Bytecode Interpreter was my […]


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