Archive for the ‘Rust’ Category

I’ve been thinking a lot about where the death’s head symbol, ☠, appears in the Python semantic analysis. The Python language, underneath all the churn and symbols, is only about 40 semantics in size (see: Python, The Full Monty), and most of those are fairly well-defined. The problem lies in this simple example: def f(y): […]

As I’ve been reading Rust code and learning how to write it, I’ve become frustrated with one detail that’s been driving me a little crazy from time to time. How do other developers know when some side-issue management is necessary? In my specific case, it’s about Drop. In two different contexts, I’ve now seen highly […]


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